Monday, February 24, 2020

Episode 33: Foam Board, Sharp Knives And More Is Live!

Episode 33: Foam board, sharp knives and more!
https://soundcloud.com/user-989538417/episode-33-foam-board-a-sharp-knife-and-more

I talk about building terrain using humble foam board and a few simple tools.

Try Audible for FREE! https://audibletrial.com/tvwg

Housing joint what I incorrectly call tongue in groove in the Ep
http://www.woodworkbasics.com/image-files/170x165xhousing-joint.jpg.pagespeed.ic.9XFvhjVeOA.jpg

Books and games weighing down the walls and floor of a space station module: https://pbs.twimg.com/media/DQ-wTexV4AAPObR.jpg:large

A photo from the archives showing a jig made of Lego bricks to keep everything nice and square and plumb: https://pbs.twimg.com/media/DUmrlbpWsAAwL1C.jpg

Germy's Paper Buildings - Designed with gaming in mind: http://www.germy.co.uk/fprpg.htm

Music courtesy of Bensound.com. Keep your town beautiful, get a haircut.

Sunday, February 23, 2020

Boo, Short Film, Review And Interview


Addiction carries a lot of social stigma for many people. There are a lot of struggles that come with managing the cravings that can present themselves at the worst of times. Rakefet Abergel's short story, Boo, is about one of those just so-uncomfortable situations.

I saw Boo at the 2019 FilmQuest film festival (website). It was nominated for Best Horror Short, Best Director (Rakefet Abergel), and Best Editing.

Rakefet Abergel was also honored with winning the Minerva Award. The Minerva is awarded to a woman who through their efforts in the film industry promote diversity and equality. The person has to have been an important role in the film presented at FilmQuest along with their activity in the industry. This is one of the top, and most cherished, Cthulhu Awards presented at the festival.

Boo is an acceptable film for everyone. There is some blood that is in comparison to television programs.

Synopsis: A traumatic event forces a recovering addict to face her demons, without her worried fiancé uncovering the truth. Over the course of a rough night, Devi, 7 years sober, must make a difficult choice between WHO she loves and WHAT she loves.

Along with have the chance of talking with Ms. Abergel at the festival she was kind enough to answer some questions about her film and herself.

What was the inspiration for Boo?

I wanted to tell the story of an addict, but in a new way. Addiction is something that has affected me and people I love, and I wanted to portray an addict struggling, but with a supernatural twist. My first film was more of a thriller, so I was hoping to do something a little more classically horror this time.
 

What project(s) do you have coming up you're excited about?

I'm working on writing my first feature film. It's called New Mom and it's a ghostly thriller about family, soul mates, and hurting the ones we love. I hope to have it ready to submit to fests next year and hopefully direct and star in it soon after that. I'm also working on another feature that has a Black Mirror-esque ending about love and suicide. I like to tackle the darkest of issues! I'm also developing my first film, Jax in Love, into a tv series.

What was your early inspiration for pursuing a career in film?

I've wanted to be an actress longer than I can remember. I took hundreds of classes, did plays, and yearned to be a working actor. After film school, I threw myself headfirst into my acting career. I had a lot of success, especially in the comedy arena, but found that I wasn't able to get the more dramatic roles. So, I decided it was time to start writing for myself and making films that I could act in to show off my dramatic abilities. While I've been able to do that, it definitely has shifted my priorities a bit towards writing and directing. But acting will always be my one and only true love and passion.

What would be your dream project?

My dream project would be an ongoing dramatic series that I could star in, along the lines of the Handmaid's Tale. Something that I could work on every day and develop a character over many years. If I got to direct a few episodes that would be even better! Ideally it would be a project that I wrote and/or developed because I plan on being a triple threat!
 

What are some of your favorite pastimes when not working on a movie?

It seems like I'm always working on something! I love to binge really great television series and I enjoy reading a lot as well. I can also be found at the local casino playing slots when I have a little extra cash. I love gambling and the excitement of the unknown, which is probably why I do this!

What is one of your favorite movies and why?

One of my favorite movies of all time is Back to the Future. It was one of the first films I saw in a theatre when I was like six years old and I was so blown away by the concept. I had never even considered time travel at that time and it's something that is so interesting to me! I also liked the idea of getting to know my parents as teenagers. That would have been so cool. Now I'll definitely watch or read anything to do with time travel. The concept is just fascinating. Back to the Future and, then much later, Pulp Fiction made me want to make my own films. I had never seen anything like Pulp Fiction in structure and it made me realize that there is no one way to make a film. That really there are no rules and there are ways to present the material in exciting new ways. And The Sixth Sense ignited the desire to always have a twist in my films because I love the idea of taking the audience down one road and then flipping the script on them. It's exciting!

You can watch the trailer for Boo along with additional behind the scenes footage.

Behind the Scenes of our over 50% female cast and crew: https://youtu.be/Uygn4ZLeBWw

There is more information on IMDb (link).

Boo has a number of places on social media you can explore.



I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).


Thursday, February 20, 2020

Microsoft Doesn’T Think Mixed Reality Is Dead – Instead Wants More Developers On Board - Ars Technica

Microsoft doesn’t think Mixed Reality is dead – instead wants more developers on board

Two Highlights From DETROIT: BECOME HUMAN

Right now, I am playing DETROIT: BECOME HUMAN, a new title by Quantic Dream studio. As its predecessors – Indigo Prophecy, Heavy Rain, and Beyond: Two Souls – the game uses cinematographic language with its mechanics based on decision trees. During most part of the narrative, you must take significant decisions that will affect the course of the game and result in different ends for the story. The trailer below shows the gaming dynamics and main plot:



Besides the immersive narrative and beautiful graphics, I want to comment on two great features of this game.

1) The ending phase screens show the complete decision tree of each chapter. This is a very cool feature from DETROIT, you can observe in details what type of consequence your acts generated inside the gaming narrative. This visual aid helps players understand how each character works in the ambient. Below, there's an example of this feature.



2) The opening screen always has an interesting content. Every time you start to play DETROIT, there's one opening screen with a very sympathetic female android named Chloe giving you a technological trivia. I was playing it in June 7th and she told me that that day was Alan Turing's (the British mathematical genius) date of death. Then, last Saturday morning she told me "this is a perfect way to start a good weekend". The android also takes interesting surveys, asking players about the interface between human and machine. It is just a "content snack", but it helps to contextualize the gaming experience in a more immersive way. Below, I'm sharing some of these moments:



Another great acquisition for my collection.

#GoGamers

PUBG VS FORTNITE! Which One Is Better?

PUBG VS FORTNITE has been a trending topic nowadays. To find out the winner click the 'Read more' option.

pubg vs fortnite which one is better



PUBG and FORTNITE both are online shooter games. Many arguments are arising among players choosing the better game among both.  So here we created a difference between them. We hope you enjoy it : 

1. WEAPONS :

         In PUBG there is a high variety of weapons and items(including clothes etc.) available in PUBG crates.  For each ammo type of a weapon class, you just have to cross your fingers that your gun has a decent scope.

         In Fortnite, the weapons are very different and much more accessible than that of PUBG. Fortnite has a color indicated rarity system in their guns as grey, green, blue, purple, a
nd orange standing for common, uncommon, rare, epic and legendary respectively. 

           Combining both we can say that if you are new to shooters then Fortnite game might be the better one to try first.
   

pubg vs fortnite which one is better
PUBG vs Fortnite guns

2.GRAPHICS :


                         These two games have totally different graphical style. Fortnite is better looking and more animated while Player Unknown's Battleground looks more realistic. Also, the color in Fortnite is more vivid and clear than its counterpart. Fortnite might look more appealing but who wins out in the war of Fortnite and PUBG graphics stakes really depend on personal judgement.
    
  


         

pubg vs fortnite which one is better
Pubg vs fortnite graphics




pubg vs fortnite which one is better
Pubg vs fortnite graphics

 3.MAPS :


                                 The maps in PUBG are more in number in Fortnite. And players in PUBG need to use vehicles to move through the islands. Fortnite has also decided to expand and improve its existing map. Fortnite's developers have said that more maps will be added to the game in the future. But for now, we can arrive at the decision that maps of PUBG are better than that of Fortnite.

 

pubg vs fortnite which one is better
Pubg vs fortnite map



4. PLATFORMS :

PUBG can be enjoyed in the following platforms-
          Microsoft Windows, Xbox One, Android, iOS & PlayStation

Whereas Fortnite can be played in-
           Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One, iOS & Android.

    
pubg vs fortnite which one is better
Pubg vs fortnite platforms

N.B - The above data has been taken from WIKIPEDIA.

(PUBG, Fortnite)


It is a time-wasting topic to decide which game is better. Some like PUBG whereas some like Fortnite. We should stop arguing and enjoy both games.

Well, it is my opinion. If your opinion is different or you agree with my opinion please let me know in the comments section below.

Wednesday, February 19, 2020

Storium Starters: Crash Landing

Storium Starters are starting scene ideas for the generic Storium worlds available to everyone. They contain introductory narration, challenge text, outcomes, and some location or world information that may be necessary to understand the first scene, though I attempt to keep them generic enough that they can easily be slotted in regardless of other world details you might have designed. Along with the initial scene idea, they will also contain ideas for where the story could go from the starting point. Storium Starters are released to public domain and may be used without attribution for your own games.

This Storium Starter is meant for the Space Adventure world. It is possible you may find uses for this starter outside of that world, but your mileage may vary on that.

This starter assumes that you are using the Dauntless ship described in the world's cards. If you have another name and design for your ship, you may need to make modifications to make this make sense with your concept.

Scene:

In the moments before the crash, it was like the world went silent.

It didn't, of course. The crash was the loudest noise any of them had ever heard by far. But in the moments before it, they heard nothing. The world moved slowly, too slowly, and they could see every little detail, every tiny blade of grass, every speck of dirt on the ground that was coming far, far too close.

The world moved too slowly, yes, but too quickly as well. They had time to take everything in, but not enough time to *do* something about it. One eternal moment they were plunging towards the ground, staring in horror at the shuttle's viewscreen and blaring alarms. The next...

Impact.

They weren't sure how long it took for them to shake off the daze, to clear their vision, to scrabble at their safety harnesses and crumple out of their seats. They weren't sure quite how they got out of the shuttle. Some walked, or walked and crawled and stumbled. Some were carried.

When they were fully able to take in the world about them once again, they were clear of the shuttle, and they were alive. That was what mattered.

They each looked around. Others had gotten clear too. Everyone? That wasn't sure. Some, at least. Shell-shocked, defeated, despondent, defiant...the expressions varied, but all knew the danger they now faced.

The *Dauntless* - the ship on which they served - would search. But it would take time, and in the meantime, they had to survive.

They were on an unknown world, in the middle of a wild jungle of strangely-colored plants and natural metallic formations. They'd come to explore it, in fact - that had been the mission. Quietly explore, take some samples, get recordings of the local wildlife, determine if there was any sign of sentient life. They'd taken a few preliminary scans on the way down, and located a safe place to touch down.

That place was *hundreds* of kilometers away.

So, first things first: They needed a safe location where they could patch up anyone in need of it, take stock, and get their bearings. It wasn't safe to remain by the crash site longer than they had to. The noise would certainly have attracted some attention, and chances were, anything willing to approach could be deadly. It wasn't a good idea to go traipsing off into the jungle on a longer journey yet, but hopefully they could find a place nearby that would serve their needs for the moment.

Hopefully without stirring up any of their own trouble, or getting lost. The jungle was sure to be confusing, but on the bright side, the smoke rising from the crashed shuttle, higher and higher, could guide them back if they ran into trouble.

And the shuttle...the shuttle itself was totaled, a mangled mass of metal. It was hard to believe any of them had gotten out of it at all. It was sure to be dangerous - sharp bits of metal were poking out seemingly everywhere, and exposed wiring and damaged control panels emitted sparks. But there might be something of use in there - and at the very least, they needed some basic supplies. Best to get what they could from the shuttle before they had to leave.

Slowly, the team set to work. The mission was a wash, but they had a new one now: Survival.

Challenges:

  • Seeking (Relative) Safety:
    • Description: A crash-landing on a world that's still a mystery...there's sure to be dangers lurking in the wilds. Immediate survival is priority number one: You need a place you can defend.
    • Points: This is the major challenge for the scene. Assign it points equal to the number of players you have. 
    • Strong Outcome: You find a location nearby the landing site that is safe enough for now. There aren't any notable dangers near it for the time being.
    • Weak Outcome: You find a location nearby the landing site that *seems* safe enough for now. What significant danger did you miss spotting?
    • Uncertain Outcome Idea: The players find a safe location, but there's a danger approaching that they're aware of so their time there will be limited. Or, the players are unable to find a safe location, and return back to the crash site to let everyone know they're just going to have to get moving as soon as they can. Or, the players find a site that *could* be safe...once they deal with a more minor threat.
  • Salvage:
    • Description: Your shuttle crash-landed, and it won't be flying ever again. Best see what you can salvage from the wreckage before you move on.
    • Points: This is the secondary challenge for the scene. Assign it points equal to half the number of players you have, rounded up.
    • Strong Outcome: You salvage some general supplies and one particularly useful item from the wreckage...what is it?
    • Weak Outcome: You salvage some general supplies, and CHOOSE: You salvage a particularly useful item...what are it? But whoever played the most weakness cards (or a volunteer) is injured while they search the ship - how? OR: You salvage something that you think will be particularly useful - what is it? But you don't notice it was damaged badly in the crash.
    • Uncertain Outcome Idea: The characters discover an item that would be very useful to them...but it is trapped within the wreckage. Now they'll have to figure out a way to free it in another challenge.
These two challenges are both focused on searching or exploring in some ways, but emphasize to the players that the manner in which these challenges progress is up to them. If characters are more combat-focused, for instance, they're welcome to state that they encounter aggressive wildlife while exploring or other minor physical threats that they can overcome with their weapons and combat skill. Or, maybe there's something in the ship that's being blocked by a heavy object, and a big guy needs to move it out of the way.

Storium allows players a lot of leeway with defining what happens during a challenge, including defining their own threats if need be. The Outcomes should tell players the range of things that can ultimately result from a challenge, but the way the challenge gets to those outcomes is fairly open. Players should keep things on theme for each challenge, but should feel free to come up with details that suit what their characters can do...or what they really struggle with.

If you plan to do a second set of challenges this scene, you may wish to warn your players not to play all three of their cards during these starting challenges (or all their card plays for the scene, in any case, if you are using different settings from the defaults).

Players get to get creative with the outcomes on these challenges - they're quite open. If you'd rather have more control over things starting out, or if your group doesn't seem comfortable with creating the details in the outcomes, you may wish to specify more clearly what "useful item" is found or what "safe location" is discovered. Making these sorts of things up can be a lot of fun for players, though - and for you as narrator - so if it feels possible, try letting players have more freedom with the details.

Setting Information:

This starter takes place on an uncharted alien world which the crew of the Dauntless had been tasked with exploring. The Dauntless itself is not present yet - the characters took one of the exploration shuttles on this mission. The Dauntless may arrive during the game as a change to the story, or its arrival may take place at the end of the game - the event everything builds towards.

The nature of the world is up to you, and depends on where, precisely, you would like the story to go. You might start with either the Planet DRX-31880 or the Planet EV-1996 location cards, or feel free to make up your own as suits the direction you'd like to go with the story. I've set things up with a jungle environment above by default, which fits DRX-31880 best, but that's a fairly easy modification to the narration if you'd like to have a different sort of environment.

The Dauntless itself is an exploratory space vessel with several decks in the offical cards, which should have a fairly large crew. The player characters and any NPCs you decide to have as part of the crash landing are a small subset of this crew. The Dauntless knows they are here, so it will come and look for them.

Moving Forward:

Where do you go from here? Well, there's quite a lot of options:
  • Hostile Sentients: Maybe what brought the shuttle down was an intentional attack by a hostile force. Are they native to this world? Perhaps they are from an old enemy of humanity, or perhaps they are a new foe. With this idea, it's best to hint at the possibility of these sentients early on - maybe as early as right after these starting challenges, by having someone notice that some of the shuttle's damage looks like it was hit by a powerful energy pulse. Introduce them as actual antagonists as early as scene 2, and either have the players play the mouse to their cat and try to reach a place where they can safely signal the Dauntless, or find a reason they need to confront the hostiles directly. Is peace possible?
  • Survival: With this, it's all about survival - the players are faced with challenges from wildlife and plants and unusual weather and anything else that seems interesting that you can throw at them. The story is all about waiting for the arrival of the Dauntless. You'll want to be careful to give players reasons to be active, though - what are the group's actual moment-by-moment tasks? Finding food and shelter, chasing after dangerous wildlife that also stole something crucial, saving an endangered crewmate...those are the sorts of challenges that can give the story a sense of momentum. It is harder to do a pure survival story than a story with solid antagonists. One angle that you can approach, then, is to find an antagonist - why did the ship crash? Maybe someone on the crew didn't want something on this planet to be found, and committed sabotage...and maybe he's working against the crew even now. Or, maybe there's just an incompetent NPC officer who tries to assert his authority and gets the group into dangerous trouble.
  • A Trap! With this one, it's about the Dauntless. Bringing down the shuttle was a trap set by a hostile force, but a force that doesn't fully reveal itself until the halfway point when Dauntless arrives. Perhaps the players can realize the danger before then, and work to stop the plans of the aliens, or perhaps they struggle with their survival until the arrival and then have to work to take back Dauntless when the hostiles take it over.
There's sure to be more you could do - maybe the world is the home not of a hostile alien force, but of an inexplicable supernatural entity or other being beyond human understanding. Maybe the world itself is sentient and trying to kill the characters. Maybe they all actually died in the crash and their existence now is a purgatory where they have to work through their faults and come to understand themselves better...there's a lot you can do with this as a launching pad, so take the story where it seems to go...or just see what your players come up with and go from there, as suits your narration style.

I hope that you find this starter useful for your games! 

Ep 30: Talking History Is Live!

Ep 30: Talking history
This episode is being released on December 7th, 2017. On this date, 76 years ago, naval aviators of the Imperial Japanese Navy attacked United States forces stationed in Hawaii. This led to the US's involvement in the second world war. Please join me in a moment of silence in remembrance of those who died during the war, as well as those who survived the war and have since passed.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer
Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Thursday, February 13, 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.