Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
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Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
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CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
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Cut-win
Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
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Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
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BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
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Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
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Friday, March 29, 2019
(Latest) Top 11 Best Highest Paying URL Shortener To Earn Money
5 Things To Stop Doing When You’re Struggling And Feeling Drained

Recently I've been spread incredibly thin and, at times, I've felt stressed to the max.
In addition to being at the tail end of a high-risk pregnancy, with complications, I've been working toward various new projects—not just for fulfillment but also because I've allowed the business side of running this site to slide for years. And I have a baby coming soon. It's crucial that I revive what I've allowed to deflate because I'll have a whole new life to provide for.
There's a lot I need to do over the next six weeks, before my scheduled C-section, and a lot I've failed to do over the previous weeks, largely because I've had many days when I've felt physically and emotionally incapable of rising to the challenge.
To be fair, there's also been a lot to enjoy and appreciate, and I know I am incredibly fortunate to be pregnant at all, and to have the opportunity to do so much professionally. But life has felt somewhat pressure-filled as of late, and along with many small wins have come many hours and days when I've felt drained and defeated.
I recently realized that my best days all have certain things in common—little things I choose to do for my well-being, and a number of unhelpful habits I resist the urge to indulge. If you're also struggling, personally or professionally, and feeling drained, perhaps my lessons will be helpful to you too.
5 Things to Stop Doing When You're Struggling and Feeling Drained
1. Stop comparing your struggle to anyone else's.
Over a year ago an old friend of mine was diagnosed with breast cancer. She's the same age as I am, and she's someone I've long admired, even though we've fallen out of touch beyond occasional interactions on social media.
She's left unfulfilling jobs, despite the financial risk involved; walked away from relationships that weren't right for her, even while engaged, when it would have been easier to stay; and jumped out of more than 100 planes, each leap representative of the courage that guides her every inspiring, bold life choice.
She's faced cancer with the type of bravery I've come to expect from her, coupled with an honesty and vulnerability about her fears that, to me, displays even more strength. But still, I know it's been grueling.
As I sit here in my own very fortunate circumstances—at the same as age as her—I often tell myself I have no reason to be struggling. My current experience couldn't even be termed a struggle compared to what she's been through. I should just suck it up when I'm having a hard day and push myself through any tiredness or discomfort. Because I'm lucky.
But the reality is, I still have hard days. I am still going through a high-risk pregnancy, juggling a lot, and dealing with a host of fears and physical symptoms that require my compassion.
I wouldn't compare my hard days to her devastating year—there's clearly no comparison—but the point is, I don't have to.
I'm allowed to experience the feelings and struggles associated with my current life circumstances even if someone else's are far more tragic. And so are you.
Many may have it "worse," but why compare and judge? If it helps alleviate self-pity so you can find the perspective and strength you need to keep going, then by all means make comparisons. But if it only serves to minimize your feelings and needs, try to remember that two people can have completely different situations, and both can need and deserve compassion equally.
2. Stop focusing on things that aren't priorities.
When we're going through a tough time, we need to get extra-discriminating about what truly matters and what doesn't. If we exhaust ourselves with the non-essential, we'll have little energy for the things that can actually move the dial in the areas of our life that most need our attention.
I remember when I had surgery to remove uterine fibroids seven years back. I knew I needed to take it easy or else I'd prolong my healing, but I also felt the overwhelming urge to maintain order in my environment. I'm a control freak. It's what I do.
I remember there was a pair of shoes next to the door, where shoes didn't usually go, and not only that; they were askew. The horror!
I was one day out of surgery, my lower stomach stitched together after being sliced across the middle, yet I still felt the need to slowly lower myself so I could put those shoes in the closet—even though it was painful to do so. My mother, who was visiting to help me, pointed out the insanity, and I knew she was right.
I now think of those shoes whenever I am struggling physically or emotionally, and I ask myself, what else really doesn't need to be immediately done, or do I not actually have to do myself?
Can the dishes wait till the morning? Or can I get someone else to do them? Does every email in my inbox need a response—and immediately? Can I say no to some requests? Can I simplify my daily routine? What do I really need to do for myself—physically, emotionally, and professionally? And what do I just want to do because I think I should, to feel ahead of the curve, or on top of things, or good about how much I'm checking off my to-do list?
Scaling back can feel like failure, especially if you're Type A, like me, but sometimes we have to prioritize so we can use the limited energy we have wisely. If we don't, we risk busting open our "stitches," whether that means physical burnout or an emotional breakdown, and then we set ourselves back even further.
3. Stop expecting yourself to do what you could do before.
Maybe you were far more physically active or productive before (I know I was). Or you were the person anyone could call any time, any day, whenever they needed an ear or a hand. Or you were everyone's go-to person for a night out when they needed to blow off some steam.
It's easy to cling to our sense of identity when we feel it slipping away. Not only do we mourn who used to be, fearing this change may be permanent, we worry other people may not like this new version of ourselves—this person who's far less fun or far more needy.
But the thing is, we're not who we were before. We're in a new chapter, facing new circumstances and challenges, and our evolving needs won't go away just because we ignore or neglect them.
I'm not going to sugar coat this: It just plain sucks when you can't do the things you once enjoyed. My boyfriend has had multiple knee surgeries and ongoing knee problems, and my heart breaks for him knowing he may never be able to do certain things he loves again, like playing basketball.
But he's accepted his limitations and found new things to do that check off some of the same boxes. He works out on an elliptical to stay in shape and rehab his knee. He throws himself into fantasy football to scratch his competitive itch. And he sweats it out in the sauna to help blow off some steam.
As for me, I'm not going to yoga classes at the moment because I don't have the time or energy, and I'm also not getting as much done as I once did on a daily basis. But I count my lucky stars that I'll someday be able to do these things again, even if not for a while after the baby comes.
It's natural to grieve losses, temporary or permanent, big or small, but eventually we need to accept reality and then ask ourselves, "How can I work with the way things are instead of resisting them?" Otherwise, we cause ourselves a lot of unnecessary stress—and it doesn't help or change anything.
4. Stop pushing yourself when you need to take it easy.
We all do it, or at least I suspect we do: We minimize our physical and emotional needs because we judge ourselves for having them. We think we should be able to do more. Maybe because other people in similar situations are doing more. Or because we just plain expect a lot from ourselves.
But the thing is, telling yourself you shouldn't be exhausted doesn't make you better able to function through your tiredness. Demeaning yourself for needing a break doesn't make you any more productive or effective. And belittling yourself for feeling whatever you feel doesn't immediately transform your emotions.
If you're tired, you need rest. If you're drained, you need a break. If you're hurting, you need your own compassion. And nothing will change for the better until you give yourself what you need.
I get that we can't always instantly drop everything to take good care of ourselves, especially when other people are depending on us. But we can usually create small pockets of time for self-care by alleviating our self-imposed pressure and prioritizing our needs.
Recently I've been embracing the idea of mini-self-care practices. It's not easy for me, because I have a tendency to be very all-or-nothing. But sometimes, small things can make a big difference.
I might not have time for an hour nap, but I can rest my eyes for fifteen minutes. I might not be able to clock in 10,000 steps, but I can take a walk around the block. I may not have the time to journal about my feelings for an hour, but I can jot down three worries and three potential solutions to help calm my mind.
And sometimes, I just need to find a way to do more for my own well-being, whether that means cancelling a commitment or asking someone for help.
It's tempting to push ourselves, especially if this has been our pattern. But some days aren't for moving forward. They're just for honoring where we are.
5. Stop reminding yourself of how you're "falling behind."
I think it all boils down to this. When we minimize our struggle, try to do too much, and push ourselves despite our desperate need for self-care, it's generally because we're afraid we're somehow falling behind.
We think about everything we want to accomplish, everything we believe we need to do in order to become who we think we should be, and we panic at the thought of losing momentum.
Most of us are accustomed to living life like a race to some point in the future when we imagine we'll be good enough—and our lives will be good enough. Any threat to our sense of progress can feel like a threat to our self-esteem and hope.
We also live in this constant bubble of comparison, as if we need to keep up with everyone else in order to make the most of our lives.
But none of this is true. While we may want growth and change, we don't need it in order to be worthy or happy, and certainly not on a pre-determined timeline. We also don't need to keep up with anyone else because we're never behind; we're simply on our own path.
What's more, wherever we are right now, this is a valid piece of our life experience, and perhaps even a valuable part. We don't need to rush through it to catch up to everyone else or to where we thought we'd be.
Most people would agree that some of their most immense growth came from their greatest challenges, and in some cases, even their sense of purpose.
I would never have guessed, during the ten-plus years I struggled with depression and bulimia, that that period of my life would be the catalyst for this site.
I could never have imagined how profoundly my pain would shape the trajectory of my life, and how this chapter would lead to new chapters that were equally as exciting and fulfilling.
Wherever you are right now, be there fully. Accept it. Open up to it. It's only when we accept the lows that we're able to grow through them and rise to the highs.
—
Yesterday was a tough day for me. I was tired. I hurt. I did little, got down on myself, and cried. But today was better. Today I was kind to myself, I did what I could, and I gave myself what I needed.
Whatever you're going through, I wish the same for you: self-compassion to help alleviate your pain, permission to do only what you reasonably can, and space to take good care of yourself.
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About Lori Deschene
Lori Deschene is the founder of Tiny Buddha. She's also the author of Tiny Buddha's Gratitude Journal and other books and co-founder of Recreate Your Life Story, an online course that helps you let go of the past and live a life you love. An avid film lover, she recently finished writing her first feature screenplay and is fundraising to get it made now. To get daily wisdom in your inbox, join the Tiny Buddha list here.
Get in the conversation! Click here to leave a comment on the site.
The post 5 Things to Stop Doing When You're Struggling and Feeling Drained appeared first on Tiny Buddha.
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Lead Confederate guerillas against larger and better armed Union forces. Command small bands of Confederate guerilla fighters to ambush, harass and steal supplies from a larger and better armed force of Union soldiers
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Thursday, March 28, 2019
QuakeExpo2016 16-30Th Of July, Register Your Virtual Booth Now!
https://qexpo2016.com/
Booth pre-registration started on the 18th of June, and the for those that wonder what it is all about:
If you are a qexpo old-timer: The format is virtual 'booths' set up for a limited number of days just like the past. But unlike the past, this site has a built-in comment and messaging system. The site-wide stream of discussion is available on the 'Activity' tab. However, any booth owner may disable comments on their particular booth page by checking the 'Comments Disabled' category.Focus is mainly on Quake1 engine derived projects (Darkplaces Engine for example), but in the past there were usually also a few Quake2/3 engine projects in it. Fully FOSS is not a strict requirement, but quite common, and the engine is of course GPL licensed.
We also have a fancy event calendar to be populated. Events occurring prior to the Expo days may be posted, but it is requested that there be an event coverage booth, news, or other tie-in available during the Expo itself.
If you're a new-timer wondering what the heck this is: The Quake Expo concept is based on virtual 'booths' where people show off projects, provide tutorials, or share nostalgia. See the links at the bottom of the site for previous years. The idea is a bit retro given all the possible online outlets for creativity now. But that's one of the reasons to have it- with so many islands of forums, social media groups, and code repositories, it might be nice to come together for a few days and see what everyone else is doing. The time limitation is key. Booths will only be open for two weeks and afterwards the entire site is closed and archived.
Personally I hope we will see some projects picking up the quite awesome mobileVR port of Darkplaces: http://quakevr.com/
P.S.: Slightly OT, but the Inside3D forums (all about Quake1 engine programming) have a new home at http://www.insideqc.com/
This post was retrieved from freegamer.blogspot.com.
Need For Speed Most Wanted (2012) Edition Pc Download (Torent Download) Full Version
Cops are also present there as is in every Most Wanted game. The cops will put the hurdles in your path and can arrest you as well. You need to deploy a strategy so that you can slip away from the eyes of the cops. Sound tracks have always been a hallmark in the Need For Speed games.
Features of Need for Speed Most Wanted 2012
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- Contains three modes of racing.
- Cops are also included.
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System Requirements of Need for Speed Most Wanted 2012 PC Game
- Operating System: Windows Vista/ Windows 7/ Windows 8 and 8.1
- CPU: Intel Core 2 Duo or faster.
- RAM: 2GB
- Hard Disk Space: 20GB
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Changes To The Google Play Developer API
Posted by Vlad Radu, Product Manager and Nicholas Lativy, Software Engineer
The Google Play Developer API allows you to automate your in-app billing and app distribution workflows. At Google I/O '18, we introduced version 3 of the API, which allows you to transactionally start, manage, and halt staged releases on all tracks, through production, open testing, closed testing (including the new additional testing tracks), and internal testing.
Updating from versions 1 and 2 to the latest version 3
In addition to these new features, version 3 also supports all the functionality of previous versions, improving and simplifying how you manage workflows. Starting December 1, 2019, versions 1 and 2 of the Google Play Developer API will no longer be available so you need to update to version 3 ahead of this date.
Migrating to version 3
If you use the Google Play API client libraries (available for Java, Python, and other popular languages), we recommend upgrading to their latest versions, which already support version 3 of the API. In many cases, changing the version of the client library should be all that is necessary. However, you may also need to update specific code references to the version of the API in use - see examples in our samples repository.
Many third-party plugins are already using version 3 of the API. If you use a plugin that does not support version 3 you will need to contact the maintainer. You will start seeing warnings in the Google Play Console in mid-May if we detect that your app is still using version 1 and version 2 endpoints.
For version 1 users
If you currently use version 1 of the API, you may also need to link your API project to the Google Console before converting to version 3. Learn more about this process.
Going forward
We hope you benefit from the new features of the Google Play Developer Publishing API and are looking forward to your continued feedback to help us improve the publishing experience on Google Play.
How useful did you find this blog post?
Wednesday, March 27, 2019
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Tuesday, March 26, 2019
We Released Avernum 3: Ruined World.
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| Seasons come and go. Pages fall from the calendar. And Spiderweb Software releases another game. |
It was called Exile 3: Ruined World. It and its remasters are the most popular games I've ever written.
Bear in mind this game was a hit by 1997 shareware standards, not 2018 indie standards. It made enough to buy a modest 1997-priced house. It didn't make enough to buy a mega-mansion. But I'm certainly not complaining.
In 2002, I remastered the game into Avernum 3. It sold a lot of copies. Then, this week, twenty years after its first release, we shipped Avernum 3: Ruined World, the second remaster of this title. If my email is to be believed, a lot of people want it.
This is a brief story of writing a game that did really well and figuring out how to deal with it.
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| Exile 3: Ruined World. 1997 shareware at its semi-finest. |
When I started Exile 3, I'd already put out Exile and Exile 2, and they'd sold well enough for me to go full-time. It was a modest living, but entirely adequate for a 26 year old in Seattle. (You didn't have to be an Amazon employee with a mega-salary to live in Seattle then.)
At that point, I'd been writing shareware for two years, was starting to feel a tiny bit confident and comfortable. I decided that I was really going to stretch my wings. I wanted my third game to be GOOD.
So I did what I usually do when I want to design something good.
I played every game that was popular at the time, stole the very best idea from each, and synthesized them all into one coherent title.
Here's the thing about stealing ideas: Everyone does it. We all stand on the shoulders of giants. It's knowing which tools to not steal, which ones to steal, and how to assemble them together to makes a real craftsman.
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| Computer Gaming World called Exile 3 the best shareware game of the year. They even gave me a prize. The logo is 2 chubby guys with bad posture sensually hugging a floppy disk. |
From the Elder Scrolls games, I was inspired to write a huge game with tons and tons of towns. This resulted in Exile 3 being the biggest game we've ever written, by far.
I've written it three times now, and each time I have despaired that I would ever finish it. It's sickeningly huge.
Since I had so much space to fill and I was still young and crazy enough to feel free to do things that were genuinely dumb, this game has a lot of weird, silly stuff in it. Towns named after old sitcom characters. A giant dungeon themed after old karate movies. A whole chapter where the enemies are giant cockroaches. (Actually, I still think this idea is terrific.)
There's a reasonable amount of it that I'm sure I wouldn't do if I wrote it now. I was a lot looser and sillier when I was young. However, when I do a remaster, I need to trust my younger self. I left almost everything alone.
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| Avernum 3. A big upgrade from Exile 3, but it doesn't work so good on 2018 computers. |
I suppose when I say that all of my ideas are stolen I'm partly joking. There is a lot of cool stuff in Avernum 3 that was quite innovative when it came out, and I can't remember any games doing those things back then.
You can be a merchant or buy a house. There was already games that had this.
The world crumbles as time goes on. If you don't fight the bad guys, towns will fall apart and characters will die. If you're slow enough, a gigantic disaster happens and you have to deal with it or the world ends. NOTE: No matter how slow you are, you can always win the game, but not without consequences.
I wanted to make sure you felt that the world was bigger than your perception and that there were things going on you would never know about.
This is really cool, and I don't remember any other games doing this.
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| Avernum 3: Ruined World in all its low-budget glory. It was made cheaply, but it's fun. |
When you do a remaster, you are the curator of your own work. You have a responsibility to your fans to keep everything they love most about the title intact. If you don't, they will punish you lavishly.
People tend to dislike change. If you change one thing, even if it's an entirely reasonable or even unquestionable change, you will always get complaints. These complaints can get very angry.
This makes remasters really grinding, painstaking work. I tried to put in lots of new ideas and designs and stuff. I improved the interface greatly. However, as much as possible, I left the world and story and feel of the game alone.
(There is one change I regret: The artist who made the character art doesn't work for us anymore, so I couldn't get horse art that would match the old style. Sorry about no horses.)
Thank You For Your Support
This wouldn't be complete without a thank you to the many people who have supported and stuck with us over the years. Your kindness has enabled me to live my childhood dream. I promise to work hard to be worthy of it.
Back To Creativity
After 16 months on Avernum 3, I'm really itching to do something new again. I hope I never have to remaster it again. Check in with me in 2033.
We are starting a whole new series. New world, new game engine, new system, maybe even a Kickstarter.
I hope you like Avernum 3. If you aren't sure about it, we have a demo. If you loved it as a kid, I hope that I kept the things you love alive.
On to the next.
God And The Machine
In case you're wondering: no, I'm not closing down State of Play. Posting will continue to be lean until I find some balance among everything I need to do, and while I work to get a new project up and running. But I will continue to make this a place for my game coverage.
That new project is also a blog. It's called God and the Machine, and it's hosted at Patheos, a portal dedicated to intelligent discussions about the entire sweep of religious issues. My contribution covers "Technology, Culture, and Catholicism," which is a pretty broad mandate. The official launch was Monday, and I've already posted on subjects ranging from the HHS contraception mandate to the LulzSec arrests.
I've always made clear on these pages that I'm politically conservative (not Republican) and Catholic, but since it's a game site, I never have (and never will) make that the thrust of my posts here. That will not be the case at God and the Machine, which will tackle more controversial issues. While I've always made an effort to keep State of Play a family friendly site, particularly since I know I have young readers, those limitations can't apply to God and the Machine simply because of the nature of the subject matter.
If you'd like to follow my posts on this subject, please follow me at the Twitter account @ThomasLMcDonald, or on Facebook. The Twitter account for @StateofPlayBlog will remain focused on games and pure tech.
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- New wildlife included.
- Denser traffic.
- Enhanced weather system.
- Includes brand new Rockstar editor.
- Can use melee attack and other explosives.
- Features multiple radio station playing different genres of music.
Minimum System Requirements
- OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
- Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
- Memory: 4GB
- Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
- Sound Card: 100% DirectX 10 compatible
- HDD Space: 75GB
Recommended System Requirements
- OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
- Memory: 8GB
- Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
- Sound Card: 100% DirectX 10 compatible
- HDD Space: 75GB
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